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G2ThaUNiT said:

Asmongold on stream yesterday believed that Halo Infinite was growing, then went to Steam Charts to see the game was at 7K concurrent players on Steam and retracted his statement believing that Steam numbers told the entire story as much doom and gloom there is for Halo Infinite, the game every day has a healthy population. Now if 343 loosened up their SBMM, maybe people outside of the US wouldn't have such a hard time lol

Mint Blitz to the rescue!

People need to stop using Steam as the end-all-be-all for a game's success. I saw people doing the same thing with Starfield. Yes, Starfield has now fallen out of Steam's top 100 in terms of peak player count, with a peak of 11,000 players in the last 24 hours. However, for starters it is a singleplayer game that released 4+ months ago and has now been finished by most players, which still doesn't have the official modding tools and in-game mod store released, nor it's first DLC released. Secondly, the game is also on Gamepass PC and Xbox where it is doing much better on both than on Steam. On Xbox it is still the 23rd most played game and is currently the 2nd most played singleplayer only game on the list, behind only AC Valhalla which was recently added to Gamepass, all other games ahead of it are either all multiplayer or have both singleplayer and multiplayer options. On PC Gamepass meanwhile it is the 8th most played game currently, with nearly every game ahead of it being multiplayer games, games like League of Legends, Valorant, Rainbow Six Siege, Forza Horizon 5, and Hell Let Loose.

Much like Starfield, Halo Infinite also has a meh peak 24 hour concurrent player count on Steam, just 7,000 players. However, on Xbox it is the 25th most played game, while it's campaign is currently the 9th most played game on PC Gamepass just behind Starfield at 8th (no way to look up the most played ranking for the multiplayer on PC Xbox Store/PC Gamepass that I can find). Halo Infinite's campaign, a singleplayer/co-op campaign released 2 years ago, is doing better on PC Gamepass than MS Flight Sim, Sea of Thieves, AC Valhalla, Cities Skylines 2, Forza Motorsport, Grounded, and many more. That is insanely impressive performance for Infinite's campaign no matter which way you slice it. And if Mint Blitz's peak 24 hour concurrent player count number of 50k players between all 3 platforms is accurate, Infinite multiplayer really isn't doing bad at all for 2+ years after release, especially considering it's rough start due to poor content amounts, it seems like quite alot of people that left came back and gave it another chance. 

Last edited by shikamaru317 - on 17 January 2024