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Shtinamin_ said:
Chrkeller said:

Well said and thanks you.  AAA are massive investments, putting additional resources on AAA for faster release for sooner ROI makes more sense than making sure all consoles get a copy.  Faster ROI impacts financial reports, which influences stock prices, which dictates borrowing power for MnA and future investments.  Major corporations aren't interested in small dollars.  Indie companies are, which is why the Switch has a bunch of indies and few AAA.  

All AAA companies had to start somewhere, they were originally Indie companies that had huge hits and continued to grow. We need to acknowledge the indie companies, because they may become a AAA.

Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.

I don't think I ever saw a bigger strawman than this.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."