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Chrkeller said:
TeachMeHisty said:

@Chrkeller 

I guess they simply dont know how companies operate.

It is not about making *any* profit at all afterall, but about not making enough enough profit to warrant the investment.

Resources are limited after all.

In a world where there's unlimited time/money/personal, every game would be on Switch, but that is wishful thinking

and therefore they systematically skip it.

Spoiler!
Those who propagate "they dont like money?" act like simple minded, short sighted individuals, who lack a feeling for the entrepreneurial.

Well said and thanks you.  AAA are massive investments, putting additional resources on AAA for faster release for sooner ROI makes more sense than making sure all consoles get a copy.  Faster ROI impacts financial reports, which influences stock prices, which dictates borrowing power for MnA and future investments.  Major corporations aren't interested in small dollars.  Indie companies are, which is why the Switch has a bunch of indies and few AAA.  

All AAA companies had to start somewhere, they were originally Indie companies that had huge hits and continued to grow. We need to acknowledge the indie companies, because they may become a AAA.

Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.