By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TeachMeHisty said:
Soundwave said:

Actually I will say 720p to 1440p DLSS does look great. It does look like you are playing something very close to real 1440p. 

I've tried it and tested it on a 77 inch display, on a 27 inch PC monitor that I sit right in front of too, it looks great either way. 

You'd have to be a fucking moron as far I'm concerned to render those games natively on Switch 2, native 1440p is not worth anywhere close rendering 4-8x more pixels.

You have to push DLSS down to to about 360p (which is ridiculously low) to really have the image quality look actually bad. From 540p it starts to look good more than good enough for a small screen display, 720p to 1440p looks very good, 1080p to 4K looks fantastic. Someone would have to present a pretty compelling case as far I'm concerned for why you would ever really want to render above 540p undocked, and 720p-1080p docked on Switch 2. There's no point. Even 1080p is kind of ridiculous, you can get a very nice image quality from just 1280x720 pixels going to 1440p, and yes I'm talking about for big screen TVs. 

Pretty sure that "from 540p onwards it looks good", is not true in general.

What matters is where you start, where you want to go to and what assets you have available.

You cant just magically make a game go from 540p to 4k, using 6th gen texture quality assets, and have it look like a native 4k game with 4k assets

No one is saying go from 540p to 4K.

I said 540p to 1080p looks great, it looks very close to real 1080p on a 8 inch screen that's absolutely going to pass, shit it's even passable on my 77 inch OLED, I had 10 friends over and none of them had any clue they were playing a game from a low ass resolution of 540p, they thought it was 1080p on giant ass TV. 

FOR TV MODE (will capitalize, since apparently some people have reading comprehension issues), 720p to 1440p in DLSS mode looks terrific. It looks very close to real 1440p, that will be more than good enough for 99% of the people Nintendo is trying to sell to. 900p looks even better, 1080p to 4K looks great too.

For actual fucking Nintendo fans, you should be very pleased if the Switch 2 has DLSS technology. It is the real fucking deal, way better than that jaggy shit called FSR 2.0/3.0, you're going to be getting fantastic image quality at a fraction of the pixel budget, so much so that there's no point I believe in rendering natively on the Switch 2 at all. You are in for a treat. 

There's no use case that I could see where it's really worth rendering 4-8x more pixels you need for native rather than just using DLSS. If you're a Switch 2 developer, stick with 540-600p to 1080p undocked DLSS, 720p-900p to 1440p or 4K docked ... you're going to get very close to native 1080p undocked, 1440p or better docked at a fraction of the pixel budget. If you still have performance overhead just switch to DLSS Balanced and get even better image quality. But DLSS is good ... it's like shockingly good. What it can do with even just 540p pixels is ridiculous. AI assisted graphics, and eventually probably even just graphics entirely generated by AI algorithms themselves is going to be the future for sure. 

Last edited by Soundwave - on 12 January 2024