TeachMeHisty said:
Pretty sure that "from 540p onwards it looks good", is not true in general. What matters is where you start, where you want to go to and what assets you have available. You cant just magically make a game go from 540p to 4k, using 6th gen texture quality assets, and have it look like a native 4k game with 4k assets |
No one is saying go from 540p to 4K.
I said 540p to 1080p looks great, it looks very close to real 1080p on a 8 inch screen that's absolutely going to pass, shit it's even passable on my 77 inch OLED, I had 10 friends over and none of them had any clue they were playing a game from a low ass resolution of 540p, they thought it was 1080p on giant ass TV.
FOR TV MODE (will capitalize, since apparently some people have reading comprehension issues), 720p to 1440p in DLSS mode looks terrific. It looks very close to real 1440p, that will be more than good enough for 99% of the people Nintendo is trying to sell to. 900p looks even better, 1080p to 4K looks great too.
For actual fucking Nintendo fans, you should be very pleased if the Switch 2 has DLSS technology. It is the real fucking deal, way better than that jaggy shit called FSR 2.0/3.0, you're going to be getting fantastic image quality at a fraction of the pixel budget, so much so that there's no point I believe in rendering natively on the Switch 2 at all. You are in for a treat.
There's no use case that I could see where it's really worth rendering 4-8x more pixels you need for native rather than just using DLSS. If you're a Switch 2 developer, stick with 540-600p to 1080p undocked DLSS, 720p-900p to 1440p or 4K docked ... you're going to get very close to native 1080p undocked, 1440p or better docked at a fraction of the pixel budget. If you still have performance overhead just switch to DLSS Balanced and get even better image quality. But DLSS is good ... it's like shockingly good. What it can do with even just 540p pixels is ridiculous. AI assisted graphics, and eventually probably even just graphics entirely generated by AI algorithms themselves is going to be the future for sure.
Last edited by Soundwave - on 12 January 2024