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Chrkeller said:
Soundwave said:

Actually I will say 720p to 1440p DLSS does look great. It does look like you are playing something very close to real 1440p. 

I've tried it and tested it on a 77 inch display, on a 27 inch PC monitor that I sit right in front of too, it looks great either way. I have larger displays in my house than "Joe Average" does. 

You'd have to be a fucking moron as far I'm concerned to render those games natively on Switch 2, native 1440p is not worth anywhere close rendering 4-8x more pixels. 

You have to push DLSS down to to about 360p (which is ridiculously low) to really have the image quality look actually bad. From 540p it starts to look good more than good enough for a small screen display, 720p to 1440p looks very good, 1080p to 4K looks fantastic. Someone would have to present a pretty compelling case as far I'm concerned for why you would ever really want to render above 540p undocked, and 720p-1080p docked on Switch 2. There's no point. Even 1080p is kind of ridiculous, I think 900p DLSS would be more than good enough, you can get a very nice image quality from just 1280x720 pixels going to 1440p, and yes I'm talking about for big screen TVs. 

No one is realistically going to stop playing a game because some power lines 50 feet in the distance are a little fuzzy. That type of gamer isn't even in the market for a Switch so their opinions on the matter are frankly irrelevant. 

720p scaled to 1440p isn't going to look as good as 1440p scaled to 4k.  Not too mention it isn't just resolution.  Memory bandwidth is going to keep third party games at 30 fps instead of 60.  Plus switch 2 will be low settings, memory bandwidth and storage speeds, while the ps5 is going to be medium settings.

The switch 2 will be passable as you said, just not comparable.  

Glad we finally agree.  

That's not what I said. 720p to 1440p DLSS absolutely is comparable to native 1440p so much so that most people are not going to be able to tell the difference. 

DLSS is fantastic, from 960x540 pixels it can resolve an image that is entirely playable even on a 77 inch display (on an 8 inch screen ... are you fucking kidding me?), give it 720p pixels or 900p pixels and it's laughing all the way to the bank, that's plenty for it to cook with. 

From what I've seen and tested on huge displays, there's no reason I can see why any sane developer really would ever want to render at higher than 540p-600p undocked, and 720p-900p docked really, unless you are running a game that the Switch 2 can run so easily that it can do native res in its sleep. Otherwise there's no point to native res, I would bet the Switch 2 dev kit and system are entirely designed around DLSS being on.