Chrkeller said:
Lol, so you are going from "comparable" to "passable." Good stuff. Either way we are saying the same thing. Switch 2 games on a large TV will be passable buy not great quality. 1080p was antiquated a decade ago. 720p DLSS will beOK, not great. The story hasn't changed. Mobile has limitations, personal opinion on what people prefer. I'll stick with my native 1440p upscaled to 4k at 60 fps. |
Actually I will say 720p to 1440p DLSS does look great. It does look like you are playing something very close to real 1440p.
I've tried it and tested it on a 77 inch display, on a 27 inch PC monitor that I sit right in front of too, it looks great either way. I have larger displays in my house than "Joe Average" does.
You'd have to be a fucking moron as far I'm concerned to render those games natively on Switch 2, native 1440p is not worth anywhere close rendering 4-8x more pixels.
You have to push DLSS down to to about 360p (which is ridiculously low) to really have the image quality look actually bad. From 540p it starts to look good more than good enough for a small screen display, 720p to 1440p looks very good, 1080p to 4K looks fantastic. Someone would have to present a pretty compelling case as far I'm concerned for why you would ever really want to render above 540p undocked, and 720p-1080p docked on Switch 2. There's no point. Even 1080p is kind of ridiculous, I think 900p DLSS would be more than good enough, you can get a very nice image quality from just 1280x720 pixels going to 1440p, and yes I'm talking about for big screen TVs.
No one is realistically going to stop playing a game because some power lines 50 feet in the distance are a little fuzzy. That type of gamer isn't even in the market for a Switch so their opinions on the matter are frankly irrelevant.
Last edited by Soundwave - on 12 January 2024