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Chrkeller said:
Soundwave said:

Why would you ever run any game at native resolution on Switch 2 to begin with? There's no point when you have DLSS, undocked really never needs to go above 540p as far as I'm concerned. Yes native looks slightly better, but not good enough that it's worth forcing the system to render 4x the pixels. On top of that DLSS gives you basically a "free" form of anti-aliasing. Running at native + wasting resources on top of that for AA is just brain dead, in fact I would postulate that DLSS implementation is the automatic default for Switch 2 dev kits, the system will be designed to run with that on. 

Especially on a freaking small 7-8 inch-ish display, the regular joe, even most "game enthusiast joes" are not really going to know or care that their game is actually only rendering from 540p, shit I think you could go even lower than that. 

Yes you can move sliders around on PC games that have a performance overhead to "match" lower console settings, that doesn't really have anything to do with what I'm saying. I'm saying if the Steam Deck version of Ratchet & Clank runs at 30-40 fps, if Insomniac sat down with a team of 20-30 people who worked on the port for 6-7 months JUST for that one hardware, do I think they could get that up to a solid locked 40 fps and/or maybe even bump the settings from Low to Medium 30 fps ... yes, I do. Optimization does matter.

540p or less native scaled to 1440p or 4k is going to look terrible on a big TV.  You seem stuck talking about how games will look on a small screen....  the switch 2 is a hybrid and needs to look good on a large TV, not just 8 inch screen.

If it helps I agree on a small screen the pixel density is goof enough where low resolution and low settings is fine.  Docked mode is the issue when comparing to the ps5.

540p to 1080p looks fine on a smaller display, shit I have even tested this on my 77 inch Samsung QD-OLED S90C that I got for Black Friday (with kick ass second gen QD OLED panel, so don't lecture me on TV tech, that's not a can of worms you want to open up) and it's passable even as low as 540p to 1080p. I had friends over who are guys who play COD, Elden Ring, GTA, Madden NFL (ie: typical gamers) and they had no idea that they were playing Cyberpunk 2077 at only 540p to 1080p resolution. From 540p, DLSS can begin to resolve a pretty decent looking image. 

For docked mode 720p to 1440p would look fine. With 720p DLSS can definitely start to cook. 720p to 1440p on my 77 inch display looked quite good, even 720p to full 4K is fine. 

There is no freaking point to rendering natively on a system like this, if you have a PC GPU that can draw 300 watts, that's a different story, but on a Switch as a developer there is no point to native rendering. DLSS gives a good enough image that has anti-aliasing basically baked in on top of that, you'd be stupid to render natively. 

99% of people are not going to know the difference, you'd have to put them side by side and even then most people are just going to go "oh ok, so this image is a bit softer, big whoop".

Last edited by Soundwave - on 12 January 2024