Soundwave said:
Why would you ever run any game at native resolution on Switch 2 to begin with? There's no point when you have DLSS, undocked really never needs to go above 540p as far as I'm concerned. Yes native looks slightly better, but not good enough that it's worth forcing the system to render 4x the pixels. On top of that DLSS gives you basically a "free" form of anti-aliasing. Running at native + wasting resources on top of that for AA is just brain dead, in fact I would postulate that DLSS implementation is the automatic default for Switch 2 dev kits, the system will be designed to run with that on. Especially on a freaking small 7-8 inch-ish display, the regular joe, even most "game enthusiast joes" are not really going to know or care that their game is actually only rendering from 540p, shit I think you could go even lower than that. Yes you can move sliders around on PC games that have a performance overhead to "match" lower console settings, that doesn't really have anything to do with what I'm saying. I'm saying if the Steam Deck version of Ratchet & Clank runs at 30-40 fps, if Insomniac sat down with a team of 20-30 people who worked on the port for 6-7 months JUST for that one hardware, do I think they could get that up to a solid locked 40 fps and/or maybe even bump the settings from Low to Medium 30 fps ... yes, I do. Optimization does matter. |
540p or less native scaled to 1440p or 4k is going to look terrible on a big TV. You seem stuck talking about how games will look on a small screen.... the switch 2 is a hybrid and needs to look good on a large TV, not just 8 inch screen.
If it helps I agree on a small screen the pixel density is good enough where low resolution and low settings is fine. Docked mode is the issue when comparing to the ps5.
Last edited by Chrkeller - on 12 January 2024