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Pemalite said:
Soundwave said:

And again, you have to understand this is not even the max performance, these games are not optimized properly for hardware, with consoles you get a dev team to actually sit down and tailor make a version of a game specifically to one hardware spec, these are just PC games with settings sliders moved around, if a a dedicated dev team actually sat down and worked on a port for like 6-8 months, fine tuning every area of the game just for one piece of hardware, you'd have better performance than this. 

You do realise that is exactly what console developers so? Essentially just move a slider?
Digital Foundry does it all the time and "adjusts" PC sliders to get an identical visual representation of the console release and gets those games running on equivalent PC hardware.

Yeah, especially since the popularity of cross-gen games and since console gamers expect a choice between performance and quality.

Some crossgen Playstation games have presets for: PS4 quality mode, PS4 performance mode, PS4 Pro quality mode, PS4 Pro performance mode, PS5 RT quality mode (30fps target), PS5 RT performance mode (40fps or 60fps target), PS5 ultra performance mode (60fps or 120 fps target)... perhaps even a PSVR2 mode.

Xbox "One+" games need at least 4 presets: Xbox One S, Xbox One X,  Xbox Series S, Xbox Series X.

Xbox Series games without Xbox One support usually have at least 3 presets: Series S, Series X quality mode and Series X performance mode.

Switch games need at least 2 presets (docked and undocked).

Crossgen Switch games probably need at least 4 presets: Switch 1 docked, Switch 1 undocked, Switch 2 docked, Switch 2 undocked