Jaicee said:
Thanks much! I mean I completely get why it's too depressing a game for many people, just like turning on the news is depressing (and only partly because of the hosts). The reason it doesn't become too much for me is because it has a way of lending more power to the game's moments of relief, kindness, and joy, which one notices are generally more common and more elaborate than in the first game (lots of "giraffes" type moments here), as if to compensate for the fact that the over-arching story feels more downbeat. The resultant tonal balance works well for me. |
Same for the wars and genocides happening all around us. The resilience people show while enduring atrocities is both incredibly sad and heart warming.
More impactful than just another bombed out building. The last of us 2 shows where revenge leads on an individual level. The real world shows where revenge leads on a national / political level :(
Games. movies and the news have desensitized us to violence for many decades. Sanitizing death, ignoring the fallout, ignoring the ones left behind. Glorifying violence as the answer to all problems. The Last of Us 2 breaks that ludonarrative dissonance and actually matches the gameplay to the story. (Of course you still get to shoot plenty 'props' that conveniently 'fall asleep' after you shoot them)