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Year of great expectations for me, with mixed results.

Sekiro: Shadows Die Twice, being made by From Software should've been something I would really like. I didn't. Neither Souls gameplay nor overall brilliance of  of Souls' levels was there  - I know, it is "completely" different game, but ultimately, I couldn't get myself to play it more than few days until I quit.

The Outer Worlds was a no brainer - made by Obsidian, AKA ex Interplay/Black Isle folks, who made original Fallout, and being a sort of "space Fallout", it should've been a game I would love. I didn't. It was fairly enjoyable experience, but not great.

Metro Exodus was OK. It went linear wide approach (linear progression, with mostly big areas to explore at every train stop), and while being pretty fun to play, it lost pretty much all of the survival horror feel of the first Metro game (which was, admittedly, already happening in sequel, Metro: Last Light).

Star Wars Jedi: Fallen Order was interesting game. It aspired to be Soulslike, and in the most part it was, except it was made for mainstream audience, and there was difficulty slider, so you pretty much didn't have to play it as one, thus it suffered from a sort of a crisis of identity. Quite entertaining in the end actually, with some pretty good levels (planets).

Outer Wilds was something I didn't think I'd like very much, given that I 'm not a fan of time loop in games, but ended up liking it.

Another game that surprised me, given that I actively avoided anything Last of Us alike, was A Plague Tale: Innocence. But the setting (mid 14-th century France, in the time of bubonic plague, with some additional fantasy things going on) and actual gameplay, which I though was much better than TLoU kept me hooked and I ended up liking it quite a bit (sequel not so much).

Resident Evil 2 was more of a "ok, let's give it a try", not expecting anything. By the RE1 came out, I already, more or less, lost interest in survival horror games, so my record with both RE and SH is very spotty. Needless to say, I was very pleasantly surprised with this remake. I don't remember original, not sure if I even played it or not, so I have no idea how it compares, but remake was very good experience for me.

I enjoyed another remake, The Legend of Zelda: Link's Awakening, and wish Nintendo hires Grezzo to do more of these 2D remakes.

CRPG/WRPGs had only a solid year - Encased: A Sci-Fi Post-Apocalyptic RPG stands out as CRPG that year (being inspired by games like Fallout and Wasteland), Pathologic 2 as open world horror RPG and Greedfall as first a bit more higher budget entry for Spiders, which, though full of flaws, has its charm and was enjoyable experience.

Oh, did I said only solid? It would only be that, it it wasn't for one game, which is also my vote for GotY - Disco Elysium. This is very unusual and non-traditional RPG, with not only great underlying system, but spectacularly flashed out setting and great writing and characters, backed up by great art. It pretty much doesn't have combat (though there are combat roll skill checks), and is focused instead of investigating and talking with people, giving you plethora of options how to solve the case, depending on what type of character you decided to play, thus having different stats in your 24 skills (6 skills for each of 4 attributes). This is quite TTRPG styled game (no surprises there, given it came out of TTRPG campaign that devs ran for years) and really comes as refreshing and innovative take in VG CRPG sphere, where most games are influenced by D&D system or gameplay loops (unlike TTRPGs, where this type of games are fairly common).

This would be my favourite game of that year as well...if it was not for another RPG that I liked more - Outward. This is small budget open-world RPG with lot of survival gameplay mechanisms, that are just about the right amount to not make it a survival game, and yet enough to not make survival ever trivial. Small budget does show, and it feels very Euro-janky (although it's made by Canadian studio Nine Dots), you know, that type of games that come from mostly smaller European devs (hence the name) that have a lot of great ideas, but implementation and polish is often not quite up to the task. Yet I found its exploration and gameplay to be so engrossing, with survival mechanisms incorporated superbly in every aspect of the gameplay. Without knowing where you are (although having map, but no marker for your position), you really have to pay attention where are you going and to learn what the world around you looks like. Your back pack will encumber you, so you better drop it to the ground to fight more effectively - just remember where you dropped it, and pay attention your enemy doesn't steal it. You got hurt? Your max health will decrease, not just your current health. Same with stamina. And so on (including cold, heat, disease, fatigue...).

And then on top of that you get to play it in 2 player coop, if you want. And I did, and that made it all the better - just being lost sometimes, and trying to figure out with your co-player where you are, and the night is falling, and you're beaten up, gave me more fun than most 10/10 games. It is far from perfect game. It is far from even a great game. It is very niche game, for fairly specific type of gamers. But foundation is very good and, given that is has solid fan base (some 1M+ copies sold), I'm really hoping for sequel that makes it even better.