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super_etecoon said:
Tober said:

Remember Nintendo really put their marketing muscle (and money) behind Dread. It was THE fall 2021 game for them besides some Pokomon remakes. And it essentially being the launch game for the OLED model helped too. I love Dread, but it does not seem to have any legs.

If you think that Metroid Prime 4 will not have that marketing muscle behind it, you've got another thing coming.  Dread's marketing push will look like a soft sell compared to what we will see for MP4.  The world is not ready for the onslaught of Metroid goodness once Nintendo is ready to push.  These are all just predictions and for all we know MP4 ends up being vaporware, but assuming the game goes gold and Nintendo is proud of what Retro has cooked, the media blitz for this game will stun us.  Nintendo doesn't have a lot of striking, mature looking IPs that could be advertised alongside the next Marvel blockbuster, but Metroid is definitely one of those IPs.  I expect theatre ads, YouTube ads, TV spots, not to mention the sheer number of YouTube channels that basically have been starving to hype up this game.  Switch effect will be on full display.

How much marketing was put into Super Mario Bros. Wonder?
How much went into Legend of Zelda: Tears of the Kingdom?
How much went into The Super Mario Bros. Movie?

Metroid Prime 4 will not be given that same amount of love as these titles did.
I make the assumption that Metroid Prime 4 will be given the same amount of love in Marketing as Pikmin 4, Fire Emblem, and Kirby and the Forgotten Land.
Nintendo has been pushing so hard to make Fire Emblem a well-known and well-received franchise, like Splatoon.

I agree that Metroid Prime 4 will make a great candidate for a more mature looking genre on the Switch, but Nintendo's audience isn't maturity, it is fun, innovation, and kids. It will have the same maturity as Metroid Dread, if not a bit more.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.