#25 | Guessed by Darashiva The game that made my family and our friends not care in the slightest about the PlayStation 2. Because why would you care about that system if the Dreamcast had this? Even though the blockiness of the 5th Generation of Video Games was never a bother nor a detriment to a lot of its game's excellence, SoulCalibur looked like something else. The trick was to pick either Nightmare or Siegfried, once he was unlocked, and spam the vertical slash button. There was a simple three button combo here which was pretty difficult to do anything against due to the range of those character's swords and the decently high speed of the combo, if you weren't good enough. And obviously none of us were good enough. |
#24 | Guessed by Machina Another case of novelty winning out against newer games in a series. Not that Rome: Total War would in any way be worse than its successors 'objectively' though. In fact it still does the 'family tree' mechanic best of all. Simple but effective. The game got two expansion packs, and this was the age that "expansion pack" actually meant something. The first dealt with the end of the western part of the Empire and the second about the conquests of Alexander the Great, who is Greek instead of Roman. I always found the map in that one to be a bit lazy. So of course, I just downloaded all kinds of stuff to open the game files and tamper with them. Took me a while, but at one point I had a nice map, and I could finally play the game. |
#23 | Guessed by drbunnig If you talk about hitting it out of the park, Nintendo surely did it with Super Mario Bros. 3 at the tail-end of the 80s. Even today, you'd be struggling to name many better 2D platforming games. If you asked me, at least within Mario, they never came out with anything that beats this. The secret lay in the extremely balanced sensitivity of the controls. It is tight enough to be super precise, but loose enough to give you a feeling of freedom. Apparently this balance has a very thin margin, because in the original Super Mario Bros. I never felt the freedom, and in Super Mario World I never felt the precision, making it too floaty for my tastes. Both impacted my enjoyment of those game very much and it's what made this one stand very highly above the others. |
#22 | Guessed by Veknoid_Outcast The Legend of Zelda: Majora's Mask could be a 'black sheep' of the Zelda series, but just because it is so different and unique, it is actually one of the most memorable entries. I'd say this was also the perfect decision Nintendo could make; there was no way they would be able top Ocarina of Time at this time, so it was better to just make something completely different. A little before this game released, my cousin got a cartridge from a friend of my uncle who worked at Nintendo Benelux for his birthday. We were excited to play but when we did we found that we died every time we got a heart and all the inventory was filled with Ocarinas. I think that was the reason why this cartridge was in the bin at the Nintendo office. |
#21 | Guessed by drbunnig Another of those unique first person shooters the early 2000s were so good in. I miss this era. Multiplayer modern Call of Duty-clones are no fun, and that's all I want from games; for them to be fun. No more no less. I don't care about 'perks' and 'feats', 'experience points' and 'accolades'. I just want something lighthearted and accessible. Something unique and memorable. A fun storyline which doesn't think it can change society and a design direction that makes it stand out. Anyway, No One Lives Forever, and its successor, is such a game. And all these things are the reason why I would always put this above any flashy so-called triple-A game with graphics that are too realistic for its own good. If there's one game that deserves a remake, it is this one. |