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SvennoJ said:

The WiiU game pad was very handy as a map/inventory screen while keeping the TV screen clutter free. I loved it in Lego City Undercover for how it used the gamepad. Use the touch screen on the gamepad to set a waypoint on the map, so much better than dragging a cursor around with analog controls. Also Super Mario Maker was brilliant to build levels on the gamepad then test them out on the tv. I miss that a lot on Switch.

It was a much more useful 'gimmick' than waggle controls :/ For example a second screen with touch screen controls would make a game like BG3 much more manageable on console. WiiU's marketing was a disaster though. Leaning on gimmicks (use it as a tv remote...) and failing to make clear that it was a new console, not a peripheral.

I've also used the WiiU gamepad for Wii Fit+ while watching TV. Yet never felt compelled to play ZombieU, did not look appealing at all.

Eh, to each their own, I guess. Personally (having never played any of the Lego games), I'd rather have just pressed a button to access maps and menus and whatnot on a more ergonomically-designed controller than have bend my head down. It didn't feel like a more efficient option to me.

Last edited by Jaicee - on 03 December 2023