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zorg1000 said:

The big thing was the combined software ecosystem, they had a hard time fully supporting both their hardware lines during the GBA/GC & DS/Wii days when they were mostly 2D games on handhelds and SD on consoles but it got especially hard with 3DS/Wii U when they made the jump from 2D to 3D games for the handhelds and SD to HD development for consoles.

As for 3rd party support, 3DS, Wii U and Vita (I consider Switch a spiritual successor to this) individually had many holes in their lineups but if you combine them than they had pretty solid 3rd party support in terms of quantity, quality & variety. For the most part, Switch’s 3rd party support is very similar to the combined support those platforms received.

Nintendo was already making 3D games on the DS with the Zelda games, Super Mario 64 DS, Nintendogs, etc. It's more that the 3DS was when their handheld games began to match the scale and production value of their console releases, which was which was especially noticable given that Nintendo pulled out of the spec wars in the console space starting with the Wii. The Switch basically cuts out the middle man and just consolidates that into one platform.

And I say third party support for Switch is closer to the GBA and DS' in that you have exclusives, handheld style games that happen to be multiplatform, indies, and ports of western console games.