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Soundwave said:

I mean the Playstation and XBox sell like 160 million units (give or take) for multiple successive generations in a row, so apparently sure there are that many core gamers (not even including those who game on PC). Lots of them own a Switch. 

Even PlayStation and Xbox don't succeed exclusively with core gamers. PlayStation was never a "Hardcore gamer" brand. It's always been a hip lifestyle entertainment brand for young adults in general. Hence, most PlayStation games focus on cinematic presentation and movie-like qualities with relatively simple game-play. Of course, doubling as multi-media players also helps as well. I mean out of the 155 million PS2s sold, how many of them were owned by "Hardcore gamers"?

Soundwave said:

Nintendo just made an attractive hardware that can play "big boy" games, if the system couldn't run high end games like BOTW, DOOM, etc. it would've sank the system because 3DS even Vita type handhelds are just not that great any more. No one wants a portable that is a bite sized gaming machine really in the age of "you can get 1000 free bite size gaming experiences on your phone for free" modern age that we live in.

I agree, the hybrid design played a big role in the Switch's success. It lets core gamers take full sized console experiences with them, and it lets casual gamers enjoy some big screen multiplayer fun with a small, portable device. And the various other games and play styles on the system gives it very broad appeal. It's very much like the Nintendo DS in that sense.