TheMisterManGuy said: I mean, the Joy-Con are basically successors to the Wii Remote and Nunchuck. Of course, they don't have the same limited button layout as those controllers, so you are correct that you can more easily use the Switch as a normal console. But motion control is still a big part of the system's identity, with a lot of first and third party games offering motion control options, or some games requiring them. Even if it's not "the point" like it was with the Wii. |
The importance of motion controls on Switch is overstated, there are a few titles that make heavy use of it to make motion control abense dealbreakers. From major software only Ring Fit Adventure and Switch sports come to mind, and at this point we can easily affirm Switch Sports was almost inconsequential to the console's success. On the other hand, handheld titles with virtually no use of motion controls are major contributors. Historically handheld-heavy titles like Animal Crossing and Pokemon coming to Switch did wonders for its overall success and popularity. Switch giving the option for gyro aiming is alright for people who like this crap, but not centering their design games around motion controls is their biggest wave to 3rd party developers and "hardcore" gamers alike.