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Guessed by @Veknoid_Outcast

As far as "Zelda-like" indies go, none left me as strong an impression as Death's Door did last year. The way this game opens was unlike anything I'd seen before - this grayscale world filled with crows, the almost "slice-of-life" approach to the idea of death, and how the reapers must go through these doors into the world of the living to collect souls... everything was so unique, it made me sad to then see the game go down a rather formulaic structure from that point on. Still, it was amazing, the soundtrack is incredible, and I think it's something I want to revisit too.

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