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Does a system run PS5 class games that aren't able to run on a PS4? Like more than just 1 or 2 of them?

If the answer to that question is "yes", then that hardware in question is not a PS4 class hardware. It can't be by definition.

It's like saying Bo Jackson was only a baseball player ... but he also played NFL football as well. Well, hold on a freaking second there, that's a pretty fucking huge distinction, he's not in that case only a baseball player, he's someone who played both baseball and football, the original statement is misleading.

Steam Deck is not PS4 class hardware, it's a tier above. It's likely Switch 2 is the same deal.

Different graphics settings don't mean you're playing a totally different game either, that's just dumb. Do you go "wow! I'm playing a totally different tier of game now that I've switched from Medium Low to High settings" when playing on a PC? It's still the same damn game. No one freaking says that because that's stupid. If I buy Cyberpunk 2077 from the Steam store and play it on my Steam Deck at 720p low settings and then play it on my home PC at 1440p high settings, that's not two different versions of Cyberpunk 2077, it's the same version of the game. No one seriously thinks they're getting two distinct versions out  of the game because the developer is being generous. 

And that's part of what you get with this PC-ization of home consoles and even portables ... they're just the same game with graphics settings moved up or down and resolution moved up or down. The days of like when the Wii got a completely bespoke, different version of Call of Duty while XBox 360/PS3 had a different version are over, now the hardware lines have become blurred and really all you're going to be seeing is the same game on different platforms, just with the base PC settings moved around a bit and the resolution slider moved around.

And for console generation gate keepers who want to cry about this stuff, go blame Microsoft for it then. The Series S basically brought down the roof for so-called "next generation" game dramatically lower by basically forcing developers to have to make a version of every game that operates only 1/3 of what the next-generation machines are. That's a big advantage for the Switch 2, the Switch 1 didn't have the benefit of a 600 GFLOP PS4 Series S or something to lower the roof for all so-called "next generation" games. 

Last edited by Soundwave - on 16 November 2023