Pinkie_pie said:
I don't know. Most if not all games that are considered open world don't have loading screens when entering a town. It's mostly interior like entering dungeons or buildings that have loading screens in open world. My point was the long loading screens which the original version didn't have. To me because of the loading screens between areas that does make it less open world but if you still consider it open world then that's fine but it's not open world in the way like the original version was |
Well I understand your point, but considering definition the city is an interior space like the dungeon or building when compared to the free roaming map. And well PS5/Series/PC may have more RAM and SSD so the loading may be almost 0 but Switch have other limitations.
But yes, it is understandable that you consider (and myself as well) we Switch version to impaired to consider if you have other options.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."