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I didn't feel like Tears was trying to be both a sandbox and a story; it's very much the former, the story is secondary, as it is for most Nintendo games. Mario Wonder for instance has a story, it's just not the focus.
And it's definitely not trying to be Minecraft; they both have an interactive and emergent world, but Tears is much more directed and goal-oriented. It falls closer to something like Skyrim or Far Cry 2-4, just with a more "Nintendo" design ethos.