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I'm conflicted on this one myself.
As many have already said, BOTW had a novelty and freshness to it that really elevated the experience; as a direct sequel building on the same foundation, Tears naturally isn't as revelatory.

However, the core Rune abilities of Tears are more versatile and interesting than Breath's, which improves the core gameplay loop. Fuse expands the options for combat and makes weapon management more fun, Ascend brings a greater verticality to exploration and problem solving, Recall can be used for some very clever tricks, and Ultrahand has almost endless possibilities. There's a reason devs from across the industry were blown away by Tears of the Kingdom's mechanics.

It's a contest of newness vs refinement.