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mZuzek said:
SvennoJ said:

TotK has an upside down difficulty curve. It's a power fantasy, you literally become unstoppable. The only enemy left in the end is the rain! But it did lead to finding inventive fun silly ways to get rid of enemies. No danger, time to experiment.

Honestly, I'd describe both BotW and TotK as being this, just TotK's curve is maybe a bit more extreme.

To be fair it's pretty common in open-world games. I've had the same experience in Skyrim, Witcher 3, Elden Ring, etc. With so much freedom it's hard to balance a game for every playstyle (and they usually seem to balance it for the ones that do as little side content as possible). Less DBZ scaling would definitely help tho, you don't really need as many hearts or armor as you can end up with.



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2024 OpenCritic Prediction Leagues:

Nintendo | PlayStation | Multiplat