JEMC said: A tech analysis of Cities: Skylines 2 proves it's rendering WAY too many polygons, making Cyberpunk 2077 look like Minecraft in comparison |
I skimmed through the analysis article, and it seems like a pretty good read. I'm currently thinking the game needs a good bit of optimization but necessarily for all of the listed slow parts, as the game, as well as it seems to utilize the CPU, will probably become CPU-bound at some point anyway, at which point it doesn't make (much) sense to optimize rendering further. But there's definitely a lot of sensible room for rendering optimization still. I think they released the first moment they thought the game run passably on a range of hardware they considered acceptable, and considering the hardware that can actually run the game passably, I think that's an... understandable decision, although not one I would have picked due to the outrage that was - or at least should have been - easy to foresee.
I'm personally having more fun with the game that I would without it since it still runs just fine at 50k population, so I'm all for this decision, considering they're 100% going to optimize the game to a degree largely considered acceptable, unless the outrage manages to kill the game first (which doesn't seem to be the case at the moment, since the game is #16 on Steam top sellers globally, right below Mass Effect Legendary Edition at -84%/9.59€). Should definitely have released in Early Access or something though to make it clearer what the state of the game is.