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Overall I see it being similar to Switch which is tons of indies, previous gen ports, retro remasters/compilations, small-medium scale Japanese games, kid/family friendly games, some high profile exclusives and the occasional current gen “impossible ports”.

As long as Switch 2 isn’t a wild departure from Switch 1 than I think the main differences will be 3rd parties being on board right away instead of the wait and see approach many of them had on Switch 1 (for example, an Activision employee porting Crash Bandicoot to Switch on their own time) and due to diminishing returns and hardware rumors of Switch 2, I think the “impossible” ports will be more frequent.



When the herd loses its way, the shepard must kill the bull that leads them astray.