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Jumpin said:

Usually when it's a single owner, it's a smaller indie studio. And I've known a number of people who have worked in indie studios across the years, from multiple countries/continents. Primarily in mobile and PC (including old platforms like Facebook). While I'm sure there are ethical owners out there, the stories that I generally hear are the bad ones, and they are all kind of the same.

If you're the owner, you hire a bunch of people, hopefully you get lucky by picking up someone with a great aptitude for management combined with expertise on the engineering side--making sure they have a relative expertise on versioning software, device knowledge, and all the other software tools necessary for game development. Shopping for design lead, QA lead, an art lead, and a director is much easier, as there are many more people with those skillsets out there. Pay them for one thing, but give them a whole lot of other tasks outside the job description - like getting your QA to do XML scripting, tell them it's job experience even though they only get minimal raises and maybe a BS promotion that's really just a title change to go along with their usual minimal raise. Then, if you're A. successful, and B. Don't get involved in some multi-million dollar lawsuit with a publisher/platform owner/engine owner, you get sell the studio to a larger publisher first chance you get, walk away with your millions.

Or at least, that would be my guess :)

This doesn't make me smile.

So those founders of studios like Respawn Entertainment only got their monies when EA bought them? So after buying them, they don't get any proceeds from their next games?



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