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the_bloodwalker, yes sadly what square enix is doing now,
with the ds, at least ff3 ff4 were 3d remakes with voice acting.
but they weren't use sellers on the system either.

thats why i believe square will likely use new IP like the world ends with you, dragon quest swords with the wii to be more "casual"

and i seriously don't think the field is equal now, for others companies, tales selling around 120k it first week in the most popular system its no where near what square did with a spin off sequel (crisis core). more than 470k.

soriku, its not that it can't handle it, more like they are emotion engine a mips processor enhanced cut scenes,

those require a port of the graphics engine to be able to run smoothly... look what happen with okami even if didn't had many cut scenes many stuff was cut to make the game run better.

the easiest example i can think us is AMD and Intel 32bit 64bit processors.

you can't run a 64bit windows in a 32bits processors without emulation or the intructions of the processor, a port of the windows to a 32bit one.

hell even the ps3 40gb would have ps2 compatibility if they could do that, since they remove the emotion engine... it can't

if that were possible we had a psn full of ps2 ports by now.

even sony on their own can't do that, yet.

and its if flawed, yours is too because why they should waste the efforts in ports when kh3 needs the development staff

remenber kh staff its a very certain group of people including nomura himself, too busy with ff13 ff13v to do ports... unless they are announce now, and done by other companies those ports won't happen

if they had to reintroduce them, they rather set it a system they know they base its, and i am pretty sure is not the wii... ports won't happen.