zorg1000 said:
Slownenberg said:
Yeah thats another great point. Focusing on bringing ports of Switch games (that you can already play on Switch 2) to Switch 2 as "new" releases does absolutely nothing to convince anyone to buy the system, and certainly not Switch owners. Really is no reason Nintendo would do this, really don't get why people assume they will. |
I think one thing you guys are overlooking is the fact that development time and costs are constantly growing. Nintendo was able to partially alleviate this by unifying their hardware/software into a single ecosystem but releasing a constant stream of new titles is still a challenge and updated ports are a great way to fill in the gaps.
The Wii U ports on Switch served two purposes, one was to make sure Wii U titles sold to their fullest potential and the second was to make sure Switch had a steady flow of first party software, especially early on. Let’s take a look at Switch’s first two years without Wii U games. March 2017-1,2 Switch April 2017-nothing May 2017-nothing June 2017-ARMS July 2017-Splatoon 2 August 2017-Mario+Rabbids September 2017-nothing October 2017-Fire Emblem Warriors, Mario Odyssey November 2017-nothing December 2017-Xenoblade Chronicles 2 January 2018-nothing February 2018-nothing March 16, 2018-Kirby Star Allies April 20, 2018-Nintendo Labo Kits 1+2 May 2018-nothing June 2018-Mario Tennis Aces July 2018-nothing August 2018-nothing September 2018-Nintendo Labo Kit 3 October 2018-Super Mario Party November 2018-Pokémon Let’s Go December 2018-Super Smash Bros Ultimate January 2019-nothing February 2019-nothing Without Wii U ports, Switch’s first two years leave quite a bit of holes in the lineup and really isn’t much better than a typical Wii U year. Solid holiday quarters but taking away Zelda & Mario Kart completely kills the launch window and 2018 becomes very Labo heavy without the steady stream of medium sized Wii U ports. I expect the first two years of Switch 2 to have a handful of updated ports to fill in gaps. |