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SvennoJ said:

We just completed world 6, minus the one that requires 25 flowers to unlock. We got the 25 but the game teleported us away for a cut scene :/

Time for a break anyway as co-op kinda falls apart in world 6. The annoying thing is, the game can zoom out to give you a better view as it does in one specific instance. In world 6 the 'not leader' was basically constantly dying and reviving. Either getting dragged into death, not being able to see the dangers out of view or simply getting left behind. Still not the Mario co-op experience I would like to see.

Also psa, don't spend your 999 purple coins finally finding a shop in world 6. We wasted them on all standees (which you keep getting duplicates of the same ones so good luck collecting them all lol) and then suddenly you need 50 here, 50 there, 300 for a new badge, and another couple 50s doh.

The levels are still fun and creative, the co-op experience is drawing the F word out a lot :/ It does make certain things easier and jumping off Yoshi's back helps a lot to gain extra height, yet any levels with a lot of movement are a pita in co-op.

Yeah I didnt really bother getting the standees, when I did it was only one standee after visiting a shop for the first time.

World 6 has been pretty long and ya the levels are unforgiving for those who do co-op - I think I saw a Luigi and a Toad team dying constantly (well the Toad at least so I'm assuming it was Luigi who was the leader).