Shadow1980 said: Perfect Dark, by a wide margin. It's one of only two games from the first half of the 00s that I'd put in my all-time Top 30. It was a better game than GoldenEye 007 in every way, Rare taking what they learned from that game and improving upon it. I've spent countless hours in the Combat Simulator, which had a crazy amount of customization for its time. |
Perfect Dark was like...ya know basically GoldenEye but without the Nintendo factor. It's an original story with a female lead instead of an existing property offshoot, it's rated M instead of T, it's got so much content that it requires an Expansion Pak to play...it's amazing what difference a little more freedom can make sometimes! (Not that GoldenEye was exactly a bad game or anything itself by any means.)
You know, they ran into conflicts in the course of development that caused most of the dev team to leave? You know how the execs are Rare resolved that problem? They tripled the team's development staff and allowed each of them to add pretty much whatever ideas they wanted to to the game. So many ideas resulted that the final product couldn't be played without an Expansion Pak. Those are the development stories I love to hear!