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Cultural Impact: Tony Hawk's Pro Skater 2 for the same reasons I described in the 1999 thread. It impacted the culture for a highly memorable moment in time well beyond the gaming space.

Favorite Games: I'm phrasing it that way because I can't choose. The year 2000 in my mind is a massively underrated year in the history of gaming. It literally saw the release of all of my favorite games from that console generation: both of my favorite PlayStation games, Vagrant Story and Final Fantasy IX, both of my favorite Nintendo 64 games, Perfect Dark and The Legend of Zelda: Majora's Mask, and also my favorite Dreamcast game, Jet Grind Radio, a.k.a. Jet Set Radio for those outside the U.S., and I really can't choose between them, I'm afraid. Hell, it even included a computer favorite of mine in American McGee's Alice and my favorite Nancy Drew game, Message in a Haunted Mansion!

Other Thoughts: My mind always instinctively frames the year 2000 as sort of the peak Dreamcast year more than anything, where Sega unleashed so many clever new titles on the world, like Crazy Taxi (which came out in 2000 here in the U.S.), Seaman, Space Channel 5, Jet Grind Radio, and Shenmue (also a 2000 game here in the U.S.), to name a few examples, along with their launch of the Dreamcast's online play service, which, while not Sega's first or second attempt at that, was the first console online play service to really take off. (Most Americans finally had internet access by the year 2000.) It just felt like a Dreamcast kinda year at the time, like Sega was really making a comeback. Then the news came at the end of the year that actually they were giving up and dropping out of the console biz. That shocked me! While I wouldn't say I was a superfan, I'd grown up with Sega and the Dreamcast seemed like a success! But it turned out they were actually losing money hand over fist. Wow. I hadn't seen that coming at all. What would the gaming world be like without Sega in the console-making business?

Last edited by Jaicee - on 26 October 2023