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JEMC said:
Zkuq said:

OK, the performance of Cities: Skylines II sounds way worse than I was expecting, and... it's GPU-bound. Wow. At least that means it should be possible to optimize it (the simulation shouldn't be the culprit), but it's really bad at the moment. It sounds like there are a few settings you can lower to squeeze somewhat decent performance, but optimization-wise, definitely seems like an early release. I guess releasing now might kind of make sense it the settings can be tweaked for tolerable performance, but performance still seems abysmal. Definitely going to have to watch the performance situation closely in the coming days.

Disappointing, but not that surprising. They should have delayed the game.

By the way, PCGamer has published its review of the game: https://www.pcgamer.com/cities-skylines-2-review/

They've given it a 77 compared to the 86 of the first one.

From some tests I read that it's mostly due to the fact that it simulates Every. Single. Inhabitant walking and driving around. Of course if you have a big city, having so many citizens buzzing around will result in so many calls that it even breaks a 4090, especially cince there's no fog anymore that could hide it like in it's predecessor.