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That chart is off as well; Switch is 393 GFLOPS in docked mode and depending on the clock speed used (it's up to the dev to choose) between 157 and 236 GFLOPS in portable mode.

If FLOPS were the be-all end-all, that would mean Switch in portable mode even at max clocks is weaker than the Xbox 360, yet that's evidently not the case as Switch in portable mode runs many 7th gen titles at higher settings than the 360, plus games beyond the reach of 360 like Witcher 3, Dying Light, Bright Memory Infinite, Hellblade, Doom Eternal, etc.