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OK, the performance of Cities: Skylines II sounds way worse than I was expecting, and... it's GPU-bound. Wow. At least that means it should be possible to optimize it (the simulation shouldn't be the culprit), but it's really bad at the moment. It sounds like there are a few settings you can lower to squeeze somewhat decent performance, but optimization-wise, definitely seems like an early release. I guess releasing now might kind of make sense it the settings can be tweaked for tolerable performance, but performance still seems abysmal. Definitely going to have to watch the performance situation closely in the coming days.