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JEMC said:

Cities Skylines 2 may release with major performance issues
https://www.dsogaming.com/news/cities-skylines-2-may-release-with-major-performance-issues/
Colossal Order has issued a statement, claiming that Cities Skylines 2 may release with major performance issues. Cities Skylines 2 will release on October 24th and as Colossal Order stated, it was not able to achieve the performance benchmark it was targeting.
>> Gamers should react paying the same respect to the developer/publisher by holding their purchase until the game is finally finished. But we know that it won't happen.

Beyond disappointment in Colossal Order's inability to hit their performance target in time, I don't actually have a problem with this. They're very upfront about the situation (raised specs alongside an announcement about the new specs, and now another announcement), so if you're buying the game now, you should have a very good idea about what you're getting into. Considering they also delayed the console versions when they raised the specs, further optimization seems like a no-brainer. I think this seems like a fair trade: if you buy later, you get the more optimized version you would have got had the game been delayed, but now there's also the chance to buy the game sooner if your PC can handle it. Perhaps releasing the game in Early Access or something would have been more appropriate, but overall, I feel like this is a very decent way to handle the situation. Also, apparently they're allowing performance benchmarks to be released before the game's release, so no going in blind.

The mod part is what I'm not a huge fan of though. I mean, I like that mods don't require Steam, but probably requiring a Paradox account and having mods abide by Paradox's rules, period? Not at all a fan. It's probably not a huge issue in this particular case, but I'm worried about setting a precedent.