Bofferbrauer2 said:
Unity's main clients are Indies and small development studios that can't afford to go impressive in terms of graphics or have the time to develop in such a way to get the highest performance out of it. Those who do are actually mostly out of scope for the engine, so those games running like shit is normal. It's like trying to pull a trailer with a citycar. |
That's kinda the thing though, the engine only seems good for simple games, but shite for anything bigger.