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Ryuu96 said:
Angelus said:

What exactly is more alive, or reactive about Neon than Night City in Cyberpunk? Benjamin Bayou literally doesn't even recognize you across all the different times you run into him in various quests. He treats you like a new person each time...and that's a major character you interact with. Weighing in on the gang conflict by taking a side has no noticeable impact on the city either. The place is every bit the static setting that Night City is.

I prefer the look of Neon as a "Cyberpunk" aesthetic than I do the look of Night City.

As I have said multiple times now, it's hard to pinpoint an exact reason, it's a feeling, I feel like Starfield's cities feel more alive and lived in, the NPCs day to day routines, the conversations they have with each other, down to the movement of the NPCs, it feels less "gamey" than Cyberpunks. I'm not even talking about having conversations with characters and them saying a set input of dialogue.

But if you want to say that Cyberpunk & Starfield are both bland, static, lifeless cities then you're free to do so, I don't agree. I didn't start the comparisons, I was trying to avoid them. Even my original comment wasn't trying to compare Starfield to Cyberpunk, it was just me saying that I don't feel this massive update to the world (which Versus confirmed by saying the NPC AI wasn't updated) which was my original major criticism.

I'm just ready for Cyberpunk 2 now, am I not allowed to just want to move on?

I definitely wouldn't say they're bland, by any stretch. I also don't think that they're lifeless. But they're definitely both quite static. I think the reason you struggle to pinpoint a particular reason for your feeling that one is more alive than the other, is cus there isn't really much of anything to put your finger on lol. Starfield is a more reactive game the Cyberpunk as a whole, but this reactivity and liveliness (or whatever you wanna call it) doesn't really translate to it's cities or your interactions with the game's general populace.