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Ryuu96 said:
Angelus said:

That's 3 more seconds than they'd run in Starfield, so if that's what makes it lifeless for you, I'm not sure I'm understanding the comparison

I went into Starfield to test this as I haven't been a bad dude in Starfield. You're right they don't react to just shooting the gun near them, I can't replicate a car crash but the actions that led up to the car crash was a fight which resulted in someone dead, so I shot someone in Starfield and you're wrong, literally the entire nearby crowd ran away in all different directions.

I think you miss my point a little with Cyberpunk though, everyone is talking about these huge updates but less than 10 minutes in and I see that the NPC AI is still the same which wasn't very good at launch, it made me laugh but they literally stopped in the middle of the road, inches away from the car crash site, and stared at me, Lol.

I wasn't even really making a direct comparison to Starfield here, Lol. I was just making a point about the update and my feelings on it.

I'm not saying that is the only reason the NPCs and World feels lifeless, I even said that I can't put my finger on it exactly but if we're going to talk about Starfield then Imo Starfield's world feels way more "alive" and "lived in" than Cyberpunk's still, there's something about Cyberpunk's NPCs that still feel dead, they feel like a game. If Neon was the same size as Night City then I would have significantly preferred that as a Cyberpunk city.

Nighty City to me still feels like a GTA mod of someone's version of Cyberpunk. I've got to agree with Grubb that there's still barely any reactivity in the world whatsoever. The world feels shallow and static and I struggle exactly to put my finger on why but that hasn't changed, it is not just one singular reason though.

Still, I enjoyed Cyberpunk a lot overall but I'm not really that interested in PL, starting it up yesterday just made me realise that I'm just ready for a Cyberpunk 2 which either continues the story or starts a new one, with a fully revamped city or a new one and new NPC AI to make the world feel fully alive. The revamped systems in 2.0 are good so no need to change that up.

What exactly is more alive, or reactive about Neon than Night City in Cyberpunk? Benjamin Bayou literally doesn't even recognize you across all the different times you run into him in various quests. He treats you like a new person each time...and that's a major character you interact with. Weighing in on the gang conflict by taking a side has no noticeable impact on the city either. The place is every bit the static setting that Night City is.