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zeldaring said:
curl-6 said:

Some of these weren't actual firsts.

The first games console to ever use an analog stick was by Audiosonic, not Sony.

Other 3D systems beat PS to market like the Saturn.

DS beat PSP to market with online portable gaming.

There were experiments in living room motion controls before the Eyetoy.

Don't get me wrong, Sony have provided plenty of innovations since joining the console market, and popularized many features, but if we're gonna get super technical and say N64 wasn't the first ever analog stick, then technically Sony wasn't always the first either.

That's a good point but that was the guy  discrediting dual analogs because nintendo came out with the first analogs when it was the way the implemented that made it innovative just like PlayStation 2 that standardized the use of the second analog stick to control a game’s camera, as well as making use of the analog as the L3 and R3 buttons. That has since become a common control method in the modern era of gaming, with L3 typically being the sprint button and R3 being used to recenter the camera, that's arguably more innovative then the N64 Analog. The dual sense is alos super innovative as well.  

I personally would disagree; click sticks/R3/L3 is effectively adding two more buttons, much like the introduction of shoulder buttons on the SNES. It's a nice addition, but the way analog transformed game control in 3D space was on another level, I mean imagine trying to play a modern 3D game like TOTK, Elden Ring, etc with a D-Pad instead of a left stick.