Jaicee said:
Personally, I'm definitely in the Super Metroid and Metroid Prime camp when it comes to my favorite entries in that franchise. Guess I'm not too creative that way. When it comes to The Legend of Zelda franchise, I kind of have three favorite mainline entries that I have a tough time choosing between: Breath of the Wild, The Wind Waker, and (nowadays) Majora's Mask, all for different reasons. And no, fweedom is not the only thing that makes Breath of the Wild an excellent game, IMO. Freedom does not by itself make a game great to me. Everyone is doing that today. What makes Breath of the Wild stand out to me in AAA landscape wherein the transition of every franchise not belonging to one of the oldest two genres in gaming (sports sims and shooting games, which literally go back to Tennis for Two and Spacewar respectively and are still consistently among the best-selling games today, every year) into open-world adventures is the most predictable fate that I can imagine at this point is that the experience feels uniquely life-like to me. You have to eat and sleep (or at least if you want to be practical you do anyway) and your weapons can break and stuff and there aren't sci-fi arrows on the ground telling you where to go to fulfill your next major objective (although, you know, close enough sometimes). Breath of the Wild adds a layer of responsibility to the enhanced player freedom that it gives you that makes it somehow feel like an all-around maturation of the Legend of Zelda experience. (I don't entirely get that same feeling with Tears of the Kingdom, incidentally. Something about the game's core gimmick, the landscape-manipulation abilities offered by Ultrahand, throws that formulation a bit out of balance to my mind in a way that makes the overall experience feel a bit more convenient and less convincing, less fully real and immersive. To me. I guess, as Agent Smith has put it, a certain amount of hardship is part of my definition of realism, lol. Not that I don't enjoy the sheer creativity Ultrahand affords, but if I'm having to choose between entries I mean, there's a believability threshold difference somewhere even in high-fantasy adventures like this; I mean if immersion is a factor they're aiming for. I think that's a dif that a few of us have sensed and maybe found difficult to put into words.) The Wind Waker and Majora's Mask are entries I love primarily for their atmosphere and their particular, endearing little driving narratives in the background that have managed to reach my heart. Like I said, different reasons. |
I have to say that Metroid, Super Metroid and Metroid Prime were excellent games. Out of Prime games Corruption is perhaps my favourite mainly because of it's gameplay, also the third one paints not-so-good image of the good guys in it's internal dialogue. Although the first Prime has the best atmosphere out of the three. When Super Metroid came out, I skipped school to get to play the game, beat it in the first weekend and was disappointed by how easy the game was and not being the hard game Metroid was on NES. Luckily there was a lot to do and 100% completion wasn't easy at all.
I remember when I bought Metroid prime. I was a bit short on cash and found the game used from a game store, it was the only copy they had. I took the game and walked to the counter, there were two clerks, one male and one female, and both were staring at me like I was some sort of wonder. I was like "what?" then they explained that they had put the game less than five minutes ago on the shelf and the first guy who walked in bought it. I told them tha tI don't think it's any surprise. I don't think the clerks were really following what happened in games world; even as Gamecube did not sell well, Metroid Prime was the most hyped game we had in 2003 after Mario Kart: DD.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.