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Was a tough choice, but I went with Prince of Persia. The animation technique (The programmer filmed his brother jumping and running and used this to create the animation trough going through the film frame by frame) was pretty much the first time in gaming that movements of a game character really felt natural. Plus, it's simply a great game, if a bit short - though that's by design, as you only have one hour to save the princess.

Speaking of which, Ars Technica made a great video about how Prince of Persia came to be and what challenges it had to master:

Last edited by Bofferbrauer2 - on 22 September 2023