burninmylight said:
Uh, yes they do... they did it for all those games that people once swore that the Switch would never get, like Doom and its sequel, The Witcher, Dying Light, Wolfenstein, Dragon Quest XI, Nier Automata, Tony Hawk, and Divinity: Original Sin 2. I'm know there are others that I'm forgetting, but I'm limiting the criteria to PS4/XB1 games. So which is it, did those developers have to redo any texture work on those Switch ports? If the answer is yes, then why would they suddenly not be willing to do so for Switch 2, a console that they should have even more faith in? If the answer is no, then you're basically saying that they didn't have to anything for those ports other than to turn down the graphical settings and make sure they properly run on a much weaker console. *I've seen you make the argument that porting games to Switch 2 could be as simple as turning down the resolution and frame rate and letting DLSS do the legwork to get it back up to par for the player to see in the end. Not a word about making artists have to redraw textures. Why would this now be a requirement for outputting lower quality assets on the cart, at say 480p or 720p, and having DLSS display them at 1080p? *: If I've mixed you up with someone else, then you have my sincere apology. You should really add a picture. |
Those games have lower quality textures more likely due to technical issues and lower RAM that the Switch has, not really because the developers are trying to fit the game on the cartridge solely.
Wolfenstein for example requires a 9GB patch to add Chapters 7 to 12 which aren't on the cartridge. This just becoming more and more the norm and will continue to happen.