Soundwave said: lol no one is going to stuff full games onto a cartridge. You're going to have to download data and that's just how it's going to be. Even PS5/XSX games don't come fully on discs these days. |
You don't even realize that you're kind of making my point.
Why should I as a publisher pay for a 64GB card for example when 32GB costs me less?
Yeah, exactly. So if you can, as a publisher, squeeze your game onto a 16 or 32GB card by using lower quality assets and having DLSS polish that turd into a 1080p/30 fps diamond, then why wouldn't you? Within this same thread, you made the argument about how the cost of memory lowers year-by-year and a 32GB card in 2017 won't cost what it will in 2025, so what makes you think no publisher will ever eat that cost?
Yes, the game industry absolutely salivates over an all-digital future, and we have BS like Capcom making the Megaman Legacy Collection, aka eight fucking NES ROMS, a partial download on all consoles (which they then acknowledged and didn't do again with subsequent MM collections), but we also have many examples of publishers footing the bill on "impossible ports" of full physical retail games on a single cart: Witcher 3, Dying Light, Subnautica Collection off the top of my head.
All I'm saying is that if DLSS can make HD games even HD-ee-er, then it can let publishers cheap out on costs and allow for the existence of more full games and collections on a single cart. And I'm OK with that, because I'd rather have a full card of a less pretty game/collection than a prettier game/collection that makes me shell out for and shuffle between more SD cards. There will absolutely be publishers that will still do the code in a box or "one game here, the rest you gotta download" BS, but if it helps more of them not go that route or move the needle to more consumer-friendly physical options, then we should acknowledge that.