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The pixel disparity between the Switch 2 and PS5 could be potentially enormous.

Take an average PS5 game at 2560x1440 resolution x 60 fps = 221,184,000 pixels per second of stress put on the system

If you want 4K x 30 fps, it's a little more = 248,832,00 pixels per second

A Switch 2 game could be very likely 720p x 30 fps = 27,648,000 pixels. Then you use DLSS to take that image up to 1440p or 4K or whatever.

That it almost a 9x-10x gap in pixels both systems have to push.

Compare to PS4 vs Switch 1, on a game like Witcher 3 (approximately):

PS4 runs it at 1080p x 30 fps = 62,208,000 pixels
Switch runs docked at 720p x 30 fps = 27,648,000 pixels

So like the disparity here is not nearly as large, and that is bad for the Switch 1, you want the Switch 1 to be pushing as low of a number of pixels as possible vs the PS4 to make it easier on the system, to get those "impossible" ports to run, since it has nothing like DLSS it has to use up a lot of its horsepower just rendering at a resolution close to the PS4.