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Chrkeller said:
Soundwave said:

Japanese studios are gonna be in trouble this next gen, they cannot keep looking off the overwhelming market leader in Japan with rising development costs and dev cycles of 4-8 years per game. 

Like I said ... PS5 really can barely itself do "PS4 graphics" when you increase the resolution to 4K native and even 30 fps gets dicey, 60 fps is basically a no go for many, many PS4 games ported to a PS5 at 4K. It simply can't do it. Miles Morales PS4 can get to 60 fps ... but it can't do that at 4K native. 

So I mean it's not really that terribly hard to make a game that maxes out a PS5, but can still run on a Switch 2 because PS4 tier visuals + a little gloss put on them basically will max out a PS5 if you force native 4K res. The amount of pixels 4K demands a system push (natively) is just absurd, it totally kills most of the PS5's uplift in performance over a PS4 right off the bat. 

4k, native, is just stupid.  It can cripples power PC rigs as well.  If Sony would target 1440p and upscale it would have a bunch of resources for other graphical enhancements, which the Switch 2 will not match.

Just a matter of how developers choose to leverage hardware.  

One of the reasons Rift is gorgeous is because it uses dynamic resolution.  Rift is a clear example of something the ps4 and switch 2 will not touch.

I'm going off memory but I think Rift runs with RT at 60 fps.  It also has 120 hz.  Granted RT is disappointing on the ps5 thus far.  

1440p 60 fps cripples a PS5 most of the time too. 

Japanese devs can ask themselves  if its really worth chasing the graphics dragon and spending more money to do it while cutting yourself off from the market leader in Japan. 

For what exactly? To impress some tech geek that you had slightly better textures or reflections in a puddle somewhere in your game? 

I think Japanese management of a lot of these companies is going to crack down on this kind of stupidity as dev costs and dev time skyrockets. Some of these employees simply have a grudge against Nintendo going all the way back to the N64-Playstation debacle, some of them are probably going to get put in their place. Can totally see it happening at Square-Enix for starters. Their new president is already trying to kiss Microsoft/XBox division's ass, because he knows they have to diversify. 

Japanese studios can't afford games that are leaps beyond what a PS4 can perform IMO even if the PS5 was capable of that (and it's clearly really not), these companies just don't have that kind of money to fall back on if the game doesn't reach sales targets, they're all in trouble with just 1 or 2 underperforming games. You can make a very nice looking game (something in the range of FF7 Remake Intergrade or Resident Evil 8, maybe even FF7 Rebirth) and design it intelligently so that it can scale to a Switch 2 at a lower resolution, while still pushing the PS5 to its max performance at 4K/30 or 1440p/60.

I don't think Rift looks much better than Spider-Man Miles Morales either (it at all), it's not really my cup of tea artistically anyway, but still. 

Last edited by Soundwave - on 12 September 2023