Soundwave said:
Japanese studios are gonna be in trouble this next gen, they cannot keep looking off the overwhelming market leader in Japan with rising development costs and dev cycles of 4-8 years per game. Like I said ... PS5 really can barely itself do "PS4 graphics" when you increase the resolution to 4K native and even 30 fps gets dicey, 60 fps is basically a no go for many, many PS4 games ported to a PS5 at 4K. It simply can't do it. Miles Morales PS4 can get to 60 fps ... but it can't do that at 4K native. So I mean it's not really that terribly hard to make a game that maxes out a PS5, but can still run on a Switch 2 because PS4 tier visuals + a little gloss put on them basically will max out a PS5 if you force native 4K res. The amount of pixels 4K demands a system push (natively) is just absurd, it totally kills most of the PS5's uplift in performance over a PS4 right off the bat. |
4k, native, is just stupid. It can cripples power PC rigs as well. If Sony would target 1440p and upscale it would have a bunch of resources for other graphical enhancements, which the Switch 2 will not match.
Just a matter of how developers choose to leverage hardware.
One of the reasons Rift is gorgeous is because it uses dynamic resolution. Rift is a clear example of something the ps4 and switch 2 will not touch.
I'm going off memory but I think Rift runs with RT at 60 fps. It also has 120 hz. Granted RT is disappointing on the ps5 thus far.
Last edited by Chrkeller - on 12 September 2023
i7-13700k |
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