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Soundwave said:
Chrkeller said:

I can't explain Square and their business decisions.  Chrono Trigger port to the switch with HD coating is simple money....  Square is odd.  

Japanese studios are gonna be in trouble this next gen, they cannot keep looking off the overwhelming market leader in Japan with rising development costs and dev cycles of 4-8 years per game. 

Like I said ... PS5 really can barely itself do "PS4 graphics" when you increase the resolution to 4K native and even 30 fps gets dicey, 60 fps is basically a no go for many, many PS4 games ported to a PS5 at 4K. It simply can't do it. Miles Morales PS4 can get to 60 fps ... but it can't do that at 4K native. 

So I mean it's not really that terribly hard to make a game that maxes out a PS5, but can still run on a Switch 2 because PS4 tier visuals + a little gloss put on them basically will max out a PS5 if you force native 4K res. The amount of pixels 4K demands a system push (natively) is just absurd, it totally kills most of the PS5's uplift in performance over a PS4 right off the bat. 

4k, native, is just stupid.  It can cripples power PC rigs as well.  If Sony would target 1440p and upscale it would have a bunch of resources for other graphical enhancements, which the Switch 2 will not match.

Just a matter of how developers choose to leverage hardware.  

One of the reasons Rift is gorgeous is because it uses dynamic resolution.  Rift is a clear example of something the ps4 and switch 2 will not touch.

I'm going off memory but I think Rift runs with RT at 60 fps.  It also has 120 hz.  Granted RT is disappointing on the ps5 thus far.  

Last edited by Chrkeller - on 12 September 2023

i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED