Chrkeller said:
I can't explain Square and their business decisions. Chrono Trigger port to the switch with HD coating is simple money.... Square is odd. |
Japanese studios are gonna be in trouble this next gen, they cannot keep looking off the overwhelming market leader in Japan with rising development costs and dev cycles of 4-8 years per game.
Like I said ... PS5 really can barely itself do "PS4 graphics" when you increase the resolution to 4K native and even 30 fps gets dicey, 60 fps is basically a no go for many, many PS4 games ported to a PS5 at 4K. It simply can't do it. Miles Morales PS4 can get to 60 fps ... but it can't do that at 4K native.
So I mean it's not really that terribly hard to make a game that maxes out a PS5, but can still run on a Switch 2 because PS4 tier visuals + a little gloss put on them basically will max out a PS5 if you force native 4K res. The amount of pixels 4K demands a system push (natively) is just absurd, it totally kills most of the PS5's uplift in performance over a PS4 right off the bat.
Last edited by Soundwave - on 12 September 2023