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Chrkeller said:
Soundwave said:

Ultimately, does Square-Enix  want the franchise to grow or not? Because no executive suit wants to hear "we could have sold 1-3 million more copies of this game on Switch but we didn't feel like making the effort and we've bombed a once top franchise in Japan because we wanted to keep chasing the graphics dragon". 

That is not going to fly I think for too much longer especially when the board of directors is angry that your sales are declining and want answers as to why that is. Their stock price has bombed this year, they can say all they want that they're happy with FF16's sales, but the independent metrics don't back that up and investors aren't buying it. 

Make Final Fantasy 17 however you want. But make it 4K/30 or 60 fps on PS5 (and XBox). That will tank its performance and from that you can build a Switch 2 port that should work nicely at 720p native docked. 

I can't explain Square and their business decisions.  Chrono Trigger port to the switch with HD coating is simple money....  Square is odd.  

Japanese studios are gonna be in trouble this next gen, they cannot keep looking off the overwhelming market leader in Japan with rising development costs and dev cycles of 4-8 years per game. 

Like I said ... PS5 really can barely itself do "PS4 graphics" when you increase the resolution to 4K native and even 30 fps gets dicey, 60 fps is basically a no go for many, many PS4 games ported to a PS5 at 4K. It simply can't do it. Miles Morales PS4 can get to 60 fps ... but it can't do that at 4K native. 

So I mean it's not really that terribly hard to make a game that maxes out a PS5, but can still run on a Switch 2 because PS4 tier visuals + a little gloss put on them basically will max out a PS5 if you force native 4K res. The amount of pixels 4K demands a system push (natively) is just absurd, it totally kills most of the PS5's uplift in performance over a PS4 right off the bat. 

Last edited by Soundwave - on 12 September 2023