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Soundwave said:
Chrkeller said:

It doesn't just work though.  Some PC games have it working amazing and others look like crap.  If it just worked all PC games would support it.  Most games don't.  

I also think 540p is bare minimum.  And it still doesn't factor in assets that need to be high quality which requires storage and memory speeds.  

Ultimately, does Square-Enix  want the franchise to grow or not? Because no executive suit wants to hear "we could have sold 1-3 million more copies of this game on Switch but we didn't feel like making the effort and we've bombed a once top franchise in Japan because we wanted to keep chasing the graphics dragon". 

That is not going to fly I think for too much longer especially when the board of directors is angry that your sales are declining and want answers as to why that is. Their stock price has bombed this year, they can say all they want that they're happy with FF16's sales, but the independent metrics don't back that up and investors aren't buying it. 

Make Final Fantasy 17 however you want. But make it 4K/30 or 60 fps on PS5 (and XBox). That will tank its performance and from that you can build a Switch 2 port that should work nicely at 720p native docked. 

I can't explain Square and their business decisions.  Chrono Trigger port to the switch with HD coating is simple money....  Square is odd....  if not just plain old stupid. 

And ps5 games should target native 1440p and upscale to 4k.  Native 4k is stupid.  The power should go to textures, shadows, lighting and frame rate.  

One of the reasons I think DLSS is being oversold is because all consoles can upscale.  Which saves ps5/series x power for other assets.  Scaling isn't going to be a Nintendo exclusive.

Last edited by Chrkeller - on 12 September 2023

i7-13700k

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