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Chrkeller said:
Soundwave said:

It does kind of "just work" though, lol. Especially if you give it a reasonable amount of pixels to work with (540p or above). That's the whole point of it, it does the work so you don't have to. 

Developers may have to tweak a bit harder for the undocked mode but you have more leeway on a smaller 8 inch screen. 

I don't think either FF7 Remake or FF16 sold as well as Square-Enix wanted to be honest. If they ever want a FF game to sell 10 million WW ever again, they're going to need the Switch 2 and they need to get the franchise growing back to what it was in Japan in particular. You can't go from 2.5-3 million sales/entry down to 500k and for that to be OK while your development costs are going way up. That's just dumb. 

It doesn't just work though.  Some PC games have it working amazing and others look like crap.  If it just worked all PC games would support it.  Most games don't.  

I also think 540p is bare minimum.  And it still doesn't factor in assets that need to be high quality which requires storage and memory speeds.  

Ultimately, does Square-Enix  want the franchise to grow or not? Because no executive suit wants to hear "we could have sold 1-3 million more copies of this game on Switch but we didn't feel like making the effort and we've bombed a once top franchise in Japan because we wanted to keep chasing the graphics dragon". 

That is not going to fly I think for too much longer especially when the board of directors is angry that your sales are declining and want answers as to why that is. Their stock price has bombed this year, they can say all they want that they're happy with FF16's sales, but the independent metrics don't back that up and investors aren't buying it. 

Make Final Fantasy 17 however you want. But make it 4K/30 or 60 fps on PS5 (and XBox). That will tank its performance and from that you can build a Switch 2 port that should work nicely at 720p native docked.