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Soundwave said:
Chrkeller said:

Except literally nobody said mobile couldn't run console games.  Nobody.  The question never was and never will be if mobile can run games.  The question is how well does it run.  

Witcher 3 looks like complete shit on the switch compared to the ps4.

How is halo infinite on the deck?

The decks version is a clear cut back from the ps4 version FF.

So for the last fucking time, nobody said mobile can't run games.  We are all saying it can't run games with the same fidelity, which it can't. 

There is a reason nobody is agreeing with you on this.  Get a grip on reality.

Witcher 3 on Switch could look better than it does they made some weird choices with the default settings, but if it had DLSS it would perform even better than that. For a portable version that has no DLSS or image scaling and has to run at a resolution not that far below an XBox One, this result is not that bad. 

Halo Infinite is fine on the Steam Deck. Days of home consoles having some kind of exclusivity on big ticket AAA games are coming to an end. We already have portables that run all next-gen content reasonably well, and that's not going to get worse. These devices are only going to get better year after year and the Switch 2 sounds like it is going to be a full fledged, full generational leap over the current Switch when factoring in DLSS on top of that, that is like a generation and a half leap ahead potentially. 

Times are a changing. 

Lol.  Halo Infinite on the Deck is 1280 x 800, low graphical  settings and with all that massive downgrades the game doesn't even run locked at 30 fps, it often drops into the 20s...  

You really aren't worth it.  As many have said, run and running with high fidelity aren't equivalent.  

But hey, keeping thinking every single person on VG are clueless morons and only you know tech.  

My phone can play Mozart.  By your logic my phone is the same as Bower & Wilkin speakers because "it plays it!"